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  • Apocalyptic Narrative in Horizon: Zero Dawn

    February 6, 2018 by bsudlr

    by Kaytlyn Bell, Ball State University Since its release on February 28, 2017, the video game Horizon: Zero Dawn has been praised for the originality of its apocalypse and its strong storytelling. The game is set on 31st century Earth. Decaying cities surround you, overtaken by vegetation, half-buried in snow, or barely visible between sand […]

    Categories

    • Issue 5: Imagining the Post-Apocalypse
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  • “Traveler’s Notebook: Monster Tales”: A Video Game to Encourage Cultural Empathy

    April 24, 2017 by bsudlr

    by Kaley Rittichier, Ball State University “Traveler’s Notebook: Monster Tales” is a two-player digital game in which players travel the globe encountering monsters, piecing together stories, and acquiring new skills. They can travel to Africa, Asia, Oceania, Europe, North America, and South America. Each one of these locations has monsters specific to that location; these monsters […]

    Categories

    • Issue 4: Monsters
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  • Survival Horror: How the Sublime in Resident Evil Shapes Immersion

    February 27, 2017 by bsudlr

    by Keith Jackson Imagine a cool and breezy autumn night. The bare branches of trees tap against the window, playing with your senses and making you feel like someone is watching. You and your friend sit nervously in a dark room, alone and bored. Your friend suggests playing the game you rented from the local […]

    Categories

    • Issue 4: Monsters
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