{"id":408,"date":"2023-06-28T07:30:59","date_gmt":"2023-06-28T11:30:59","guid":{"rendered":"https:\/\/blogs.bsu.edu\/teaching-innovation\/?p=408"},"modified":"2023-06-27T19:02:40","modified_gmt":"2023-06-27T23:02:40","slug":"a-non-gamers-guide-to-gamification-learning","status":"publish","type":"post","link":"https:\/\/blogs.bsu.edu\/teaching-innovation\/2023\/06\/28\/a-non-gamers-guide-to-gamification-learning\/","title":{"rendered":"A Non-Gamer&#8217;s Guide to Gamification Learning"},"content":{"rendered":"<p class=\"snippet\">Explore how a gamification for learning experience in one online course fostered empathy and communication skills.<\/p>\n<p>I\u2019m not a gamer, but I have always been curious and intrigued by the possibilities of gamification for learning or games-based learning. In this blog, I share what a gamification for learning experience taught me about the power of meaningful, active learning as a way to foster critical competencies valuable to our learners.<\/p>\n<h2><strong>What is Gamification for Learning?<\/strong><\/h2>\n<p><a href=\"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2181037.2181040\">Gamification<\/a> is the use of game design elements in non-game contexts. In simple terms, gamification is making something game-like. <a href=\"https:\/\/medium.com\/dislab\/gamified-storytelling-what-and-how-through-a-case-study-of-inside-the-haiti-earthquake-project-722e879f1298\">Gamification storytelling,<\/a> specifically, engages users through a compelling storyline and immerses them in a journey, bridging knowledge with real-world applications and facilitates learning by \u201cdoing.\u201d Examples of gamified learning include edX\u2019s <a href=\"https:\/\/www.edx.org\/course\/fantastic-places-unhuman-humans-exploring-humanity?index=product&amp;queryID=24f2b2c504bdc8cbd7881a1361318724&amp;position=1&amp;v=2&amp;linked_from=autocomplete&amp;c=autocomplete\">Fantastic Places, Unhuman Humans: Exploring Humanity Through Literature<\/a> and <a href=\"https:\/\/www.sbs.com.au\/mygrandmotherslingo\/\">My Grandmother\u2019s Lingo<\/a>, a multiple award-winning storytelling experience. But is gamification effective for learning? <a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10648-019-09498-w\">Recent research points to evidence<\/a> that gamification does benefit learning.<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<h2>A Gamification for Learning Example<\/h2>\n<p>When a Ball State University professor shared with me his own storytelling gamification activity, I jumped at the opportunity to test it. <a href=\"http:\/\/www.leocaldwell.com\/pee-interactive-trans-experience\/\">The web-based experience he created<\/a> guides users through a \u201cChoose Your Own Adventure\u2122\u201d story (designers will recognize this as \u201cbranching scenarios\u201d). Users navigate real-world scenarios that trans and non-cisgender individuals often experience when traveling and visiting family. The below image is screen-capture from the activity, which prompts users to select one of three options. Students continue their journey depending on the options they choose.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-large wp-image-409\" src=\"https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity-1024x734.png\" alt=\"Screenshot from gender identity gamification activity. Image features the text &quot;You arrive at the airport. Your passport has the gender marker F. The TSA agenct looks at you, looks at your passport, you, passport, you. You get through security and you have to pee. The TSA agent that looked at your passport is heading to the same bathrooms as you. You always use the men's bathroom. Which one do you pick?&quot; As a response, the options are the person in a dress symbol, the person in pants symbol, and &quot;Avoid using the bathroom.&quot;\" width=\"1024\" height=\"734\" srcset=\"https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity-1024x734.png 1024w, https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity-300x215.png 300w, https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity-768x551.png 768w, https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity-1536x1101.png 1536w, https:\/\/bsu-wpe-blogs.s3.amazonaws.com\/wp-content\/uploads\/sites\/34\/2023\/06\/26132510\/Activity.png 1752w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>Examining gender identities is an integral topic for any introduction to gender studies course, which is the area I teach in. Typically, students in my course complete learning activities such as reading scholarship and personal essays by trans authors. While reading and discussing first-person essays or watching videos can be an impactful way to understand key course content, these learning activities alone are not quite as powerful as actively immersing oneself in someone else\u2019s proverbial shoes through a gamification experience. I decided to introduce my own students to the storytelling gamification activity described above.<\/p>\n<h2><strong>Building Key Skills\u00a0<\/strong><\/h2>\n<p class=\"p1\">Students in my introduction to women\u2019s and gender studies course found the interactive experience eye-opening. For at least one student, this activity challenged her assumptions about what it means to navigate the world as a trans person. Others noted that the experience fostered empathy.<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p class=\"p1\">Students also noted a valuable takeaway from the course overall was developing the skills to communicate about others\u2019 experiences. Practicing key terms and concepts is one important step in developing the skills needed to communicate confidently with others, but interactive activities such as gamification for learning can aid students in understanding and\u00a0<i>articulating<\/i>\u00a0experiences different from their own.<\/p>\n<h2><strong><span lang=\"EN-US\" xml:lang=\"EN-US\" data-contrast=\"none\">Conclusion<\/span><\/strong><\/h2>\n<p><span lang=\"EN-US\" xml:lang=\"EN-US\" data-contrast=\"auto\">This experience taught me that gamification for learning has powerful implications for fostering empathy and building communication skills. I\u2019m excited to investigate technologies to actively engage students in future online courses. <\/span><span lang=\"EN-US\" xml:lang=\"EN-US\" data-contrast=\"none\">Have you explored or developed gamification for learning activities for your course? We&#8217;d love to hear more in the comments.<\/span><\/p>\n<h2><strong>References\u00a0\u00a0\u00a0<\/strong><\/h2>\n<div class=\"reference\">\n<p>Caldwell, Leo. \u201cMore Than a Pee.\u201d Leo Caldwell. March 2, 2017. <a href=\"http:\/\/www.leocaldwell.com\/pee-interactive-trans-experience\/\">http:\/\/www.leocaldwell.com\/pee-interactive-trans-experience\/<\/a><\/p>\n<p>Deterding et al. \u201cFrom Game Design Elements to Gamefulness: Defining Gamification.\u201d <em>MindTrek &#8217;11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments<\/em>\u00a0(September): 9\u201315. <a href=\"https:\/\/doi.org\/10.1145\/2181037.2181040\">https:\/\/doi.org\/10.1145\/2181037.2181040<\/a><\/p>\n<p>edX. \u201cFantastic Places, Unhuman Humans: Exploring Humanity Through Literature. Accessed May 11, 2023. <a href=\"https:\/\/www.edx.org\/course\/fantastic-places-unhuman-humans-exploring-humanity?index=product&amp;queryID=24f2b2c504bdc8cbd7881a1361318724&amp;position=1&amp;v=2&amp;linked_from=autocomplete&amp;c=autocomplete\">https:\/\/www.edx.org\/course\/fantastic-places-unhuman-humans-exploring-humanity?index=product&amp;queryID=24f2b2c504bdc8cbd7881a1361318724&amp;position=1&amp;v=2&amp;linked_from=autocomplete&amp;c=autocomplete<\/a><\/p>\n<p>Joshua, Angelina. \u201cMy Grandmother\u2019s Lingo.\u201d Special Broadcasting Service (SBS). Accessed April 1, 2023. <a href=\"https:\/\/www.sbs.com.au\/mygrandmotherslingo\/\">https:\/\/www.sbs.com.au\/mygrandmotherslingo\/<\/a><\/p>\n<p class=\"p1\">Sailer, Michael, and Lisa Homner. &#8220;The gamification of learning: A meta-analysis.&#8221;\u00a0<i>Educational Psychology Review,<\/i> 32, no 1. (2020): 77-112. <a href=\"https:\/\/doi.org\/10.1007\/s10648-019-09498-w\">https:\/\/doi.org\/10.1007\/s10648-019-09498-w<\/a><\/p>\n<p>Sun, Bowen. \u201cGamification Storytelling: what and how?\u201d <em>Medium<\/em>. April 12, 2023. <a href=\"https:\/\/medium.com\/dislab\/gamified-storytelling-what-and-how-through-a-case-study-of-inside-the-haiti-earthquake-project-722e879f1298\">https:\/\/medium.com\/dislab\/gamified-storytelling-what-and-how-through-a-case-study-of-inside-the-haiti-earthquake-project-722e879f1298<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Explore how a gamification for learning experience in one online course fostered empathy and communication skills. I\u2019m not a gamer, but I have always been curious and intrigued by the possibilities of gamification for learning or games-based learning. In this blog, I share what a gamification for learning experience taught me about the power of [&hellip;]<\/p>\n","protected":false},"author":184,"featured_media":412,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8,34,33],"tags":[6,70,10,35],"ppma_author":[56],"class_list":["post-408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pedagogy-and-andragogy","category-reflective-practice","category-scholarship-of-teaching-and-learning","tag-course-design","tag-gamification","tag-learner-experience","tag-reflection"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Non-Gamer&#039;s Guide to Gamification Learning - The Teaching Innovation Blog<\/title>\n<meta name=\"description\" content=\"Explore how a gamification for learning experience in one online course fostered empathy and communication skills.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.bsu.edu\/teaching-innovation\/2023\/06\/28\/a-non-gamers-guide-to-gamification-learning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Non-Gamer&#039;s Guide to Gamification Learning - 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