{"id":952,"date":"2017-02-27T14:10:55","date_gmt":"2017-02-27T20:10:55","guid":{"rendered":"https:\/\/bsudlr.wordpress.com\/?p=952"},"modified":"2017-02-27T14:10:55","modified_gmt":"2017-02-27T20:10:55","slug":"survival-horror-how-the-sublime-in-resident-evil-shapes-immersion","status":"publish","type":"post","link":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/","title":{"rendered":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion"},"content":{"rendered":"<p><em>by Keith Jackson<\/em><\/p>\n<p><span style=\"font-weight:400\">Imagine a cool and breezy autumn night. The bare branches of trees tap against the window, playing with your senses and making you feel like someone is watching. You and your friend sit nervously in a dark room, alone and bored. Your friend suggests playing the game you rented from the local Family Video, but you\u2019re hesitant. The game that you chose is <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\">, a video game filled with such grotesque and persistent horror that you may fear leaving the volume on. Your friend, not offering to helm the controller, is your only source of courage. The game boots, and the infamous title <\/span><i><span style=\"font-weight:400\">Welcome to the world of survival horror, <\/span><\/i><span style=\"font-weight:400\">in bloody red, flashes. Your heart drops. The game loads and the eerie music, consisting of random thuds on a piano and ambient noise nothing shy of uncanny, pours into the dark living room. <\/span><\/p>\n<p><span style=\"font-weight:400\">You\u2019ve just entered the world of survival horror. <\/span><\/p>\n<p><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> came out in 1996 but has since been re-released in special editions and remasters. I revisited <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> recently, not just to look at the game a source of entertainment \u2013 though much was had \u2013 but rather to analyze the game for its merits and how it stacks up against Edmund Burke\u2019s ideas on the sublime. \u00a0Burke defines the sublime as \u201ca state of astonishment with some degree of horror\u201d (53). Video games offer a new way of experiencing fright and, through immersion, can potentially create an even greater sense of fear than movies and television do. What <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> does very well is create a sense of both internal and external obscurity, characteristics that are necessary to the sublime (54). \u00a0<\/span><\/p>\n<p><span style=\"font-weight:400\"> \u00a0In <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\">, you do not quite know what awaits you in the next room. Will it be more zombies limping around, groaning and absorbing every bullet? Be sure to burn their bodies, purging them of the virus, or they\u2019ll rise again stronger and faster. Maybe zombie dogs lie in wait? Mutated frogs and nearly God-like super beings, mutilated by biochemistry to kill all uninfected \u2013 these are what you hope isn\u2019t beyond the next door. In <\/span><i><span style=\"font-weight:400\">A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful<\/span><\/i><span style=\"font-weight:400\">, Burke says that obscurity comes in two forms \u2013 one that is internal, or the imagination, and one that is external (54). Both add to the experience of the game and both add to the terror.<\/span><\/p>\n<p><span style=\"font-weight:400\">Externally, the player can\u2019t see what is happening onscreen. As Burke explains, \u201cwhen we know the full extent of any danger, when we can accustom our eyes to it, a great deal of apprehension vanishes\u201d (54). In the case of this game, the apprehension is never lifted. Burke considers how night adds to our dread but, even in the light, <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> is able to make the player feel like they are always kept in the dark. The level design \u2013 which is the environment the developers have chosen for the game \u2013 makes the player feel claustrophobic. The tight hallways, littered with bodies and various artifacts, the dim lighting, and obscure camera angles (which were \u00a0always a nuisance until the release of <\/span><i><span style=\"font-weight:400\">Resident Evil 4<\/span><\/i><span style=\"font-weight:400\">) keep the player from fully understanding what they are seeing or will see in the steps they take towards completing the game. What you may hear coming through your speakers may not reveal itself on screen until the camera angle shifts. You may begin to imagine things yourself. \u00a0<\/span><\/p>\n<p><span style=\"font-weight:400\">This brings us to internal obscurity. In certain situations, the player is forced to resort to their imagination, especially on their first play-through, when noises and level design are fresh and new. Through internal obscurity, Burke claims, \u201cthe passions are even stronger and more intense\u201d (55). With external obscurity, the player seeks clarity within the game, but when this obscurity is internal, the player becomes traumatized by their own thoughts, a prisoner in their own mind. It is within the mind that the player may fall prey to their own insecurities, making the wrong move or being too cautious while entering a room. Making one mistake in the game can result in quick and relentless punishment or death. It is often internal obscurity that causes a player to die and restart from their last save.<\/span><\/p>\n<p><span style=\"font-weight:400\">Because the game does so well with both internal and external obscurity, <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> can be an experience some don\u2019t wish to have ever again. Balancing the need to survive (ammo, health, etc.) with external and internal obscurity causes the player to question themselves and the moves they make on screen. All three together are what make <\/span><i><span style=\"font-weight:400\">Resident Evil<\/span><\/i><span style=\"font-weight:400\"> a pioneer for the genre, and these elements are emulated in almost every horror game since its release. Through horror games, we get to live what George A. Romero, Wes Craven, H.P. Lovecraft, and Stephen King have captured in movies and in stories. The sublime inches closer and closer to our brains through levels of immersion unrivaled in other mediums. But, at the end of the day, what anyone <\/span><i><span style=\"font-weight:400\">really<\/span><\/i><span style=\"font-weight:400\"> cares about, what really <\/span><i><span style=\"font-weight:400\">matters<\/span><\/i><span style=\"font-weight:400\">, is getting scared half to death while your friend giggles under a blanket on the couch. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight:400\">Works Cited<\/span><\/p>\n<p><span style=\"font-weight:400\">Burk, Edmund. <\/span><i><span style=\"font-weight:400\">A Philosophical Enquiry into the Origin of our Ideas of the Sublime and\u00a0<\/span><\/i><i>Beautiful<\/i>. \u00a0 \u00a0 \u00a0 Oxford Up, 1990.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Keith Jackson Imagine a cool and breezy autumn night. The bare branches of trees tap against the window, playing with your senses and making you feel like someone is watching. You and your friend sit nervously in a dark room, alone and bored. Your friend suggests playing the game you rented from the local [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[340],"tags":[368,369,370,371],"class_list":["post-952","post","type-post","status-publish","format-standard","hentry","category-monsters","tag-fear","tag-resident-evil","tag-sublime","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review\" \/>\n<meta property=\"og:description\" content=\"by Keith Jackson Imagine a cool and breezy autumn night. The bare branches of trees tap against the window, playing with your senses and making you feel like someone is watching. You and your friend sit nervously in a dark room, alone and bored. Your friend suggests playing the game you rented from the local [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/\" \/>\n<meta property=\"og:site_name\" content=\"The Digital Literature Review\" \/>\n<meta property=\"article:published_time\" content=\"2017-02-27T20:10:55+00:00\" \/>\n<meta name=\"author\" content=\"bsudlr\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"bsudlr\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/\"},\"author\":{\"name\":\"bsudlr\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/#\\\/schema\\\/person\\\/dbdfd204803a40c0c244970784e8cd42\"},\"headline\":\"Survival Horror: How the Sublime in Resident Evil Shapes Immersion\",\"datePublished\":\"2017-02-27T20:10:55+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/\"},\"wordCount\":892,\"keywords\":[\"Fear\",\"Resident Evil\",\"Sublime\",\"Video Games\"],\"articleSection\":[\"Issue 4: Monsters\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/\",\"url\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/\",\"name\":\"Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/#website\"},\"datePublished\":\"2017-02-27T20:10:55+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/#\\\/schema\\\/person\\\/dbdfd204803a40c0c244970784e8cd42\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/2017\\\/02\\\/27\\\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Survival Horror: How the Sublime in Resident Evil Shapes Immersion\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/#website\",\"url\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/\",\"name\":\"The Digital Literature Review\",\"description\":\"Food Matters in Literature and Culture\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/#\\\/schema\\\/person\\\/dbdfd204803a40c0c244970784e8cd42\",\"name\":\"bsudlr\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g\",\"caption\":\"bsudlr\"},\"url\":\"https:\\\/\\\/blogs.bsu.edu\\\/dlr\\\/author\\\/bsudlr\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/","og_locale":"en_US","og_type":"article","og_title":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review","og_description":"by Keith Jackson Imagine a cool and breezy autumn night. The bare branches of trees tap against the window, playing with your senses and making you feel like someone is watching. You and your friend sit nervously in a dark room, alone and bored. Your friend suggests playing the game you rented from the local [&hellip;]","og_url":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/","og_site_name":"The Digital Literature Review","article_published_time":"2017-02-27T20:10:55+00:00","author":"bsudlr","twitter_card":"summary_large_image","twitter_misc":{"Written by":"bsudlr","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/#article","isPartOf":{"@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/"},"author":{"name":"bsudlr","@id":"https:\/\/blogs.bsu.edu\/dlr\/#\/schema\/person\/dbdfd204803a40c0c244970784e8cd42"},"headline":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion","datePublished":"2017-02-27T20:10:55+00:00","mainEntityOfPage":{"@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/"},"wordCount":892,"keywords":["Fear","Resident Evil","Sublime","Video Games"],"articleSection":["Issue 4: Monsters"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/","url":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/","name":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion - The Digital Literature Review","isPartOf":{"@id":"https:\/\/blogs.bsu.edu\/dlr\/#website"},"datePublished":"2017-02-27T20:10:55+00:00","author":{"@id":"https:\/\/blogs.bsu.edu\/dlr\/#\/schema\/person\/dbdfd204803a40c0c244970784e8cd42"},"breadcrumb":{"@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/blogs.bsu.edu\/dlr\/2017\/02\/27\/survival-horror-how-the-sublime-in-resident-evil-shapes-immersion\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/blogs.bsu.edu\/dlr\/"},{"@type":"ListItem","position":2,"name":"Survival Horror: How the Sublime in Resident Evil Shapes Immersion"}]},{"@type":"WebSite","@id":"https:\/\/blogs.bsu.edu\/dlr\/#website","url":"https:\/\/blogs.bsu.edu\/dlr\/","name":"The Digital Literature Review","description":"Food Matters in Literature and Culture","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/blogs.bsu.edu\/dlr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/blogs.bsu.edu\/dlr\/#\/schema\/person\/dbdfd204803a40c0c244970784e8cd42","name":"bsudlr","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/e2632ecc536239b97fa78465932f47afe9e7947b6692ca7b9beb2ab0754f0989?s=96&d=mm&r=g","caption":"bsudlr"},"url":"https:\/\/blogs.bsu.edu\/dlr\/author\/bsudlr\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/posts\/952","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/comments?post=952"}],"version-history":[{"count":0,"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/posts\/952\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/media?parent=952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/categories?post=952"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.bsu.edu\/dlr\/wp-json\/wp\/v2\/tags?post=952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}